home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World 2007 July & August
/
PCWorld_2007-07-08_cd.bin
/
temacd
/
imperialsudoku
/
ImperialSudoku.exe
/
{app}
/
data.000
/
Materials
/
models.material
< prev
Wrap
Text File
|
2006-04-03
|
7KB
|
679 lines
Oksm_Button
{
{
clampmap textures/gui/b_oksm.tga
blendFunc blend
}
}
Oksm_Button_Over
{
{
clampmap textures/gui/b_oksm_over.tga
blendFunc blend
}
}
WebAdress
{
{
clampmap textures/gui/site.tga
}
}
Play_Button
{
{
clampmap textures/gui/b_play.tga
blendFunc blend
}
}
Play_Button_Over
{
{
clampmap textures/gui/b_play_over.tga
blendFunc blend
}
}
Back_Button
{
{
clampmap textures/gui/b_back.tga
blendFunc blend
}
}
Back_Button_Over
{
{
clampmap textures/gui/b_back_over.tga
blendFunc blend
}
}
Edit_Button
{
{
clampmap textures/gui/b_editor.tga
blendFunc blend
}
}
Edit_Button_Over
{
{
clampmap textures/gui/b_editor_over.tga
blendFunc blend
}
}
Play_Button
{
{
clampmap textures/gui/b_play.tga
blendFunc blend
}
}
Play_Button_Over
{
{
clampmap textures/gui/b_play_over.tga
blendFunc blend
}
}
Load_Button
{
{
clampmap textures/gui/b_load.tga
blendFunc blend
}
}
Load_Button_Over
{
{
clampmap textures/gui/b_load_over.tga
blendFunc blend
}
}
Save_Button
{
{
clampmap textures/gui/b_save.tga
blendFunc blend
}
}
Save_Button_Over
{
{
clampmap textures/gui/b_save_over.tga
blendFunc blend
}
}
Ok_Button
{
{
clampmap textures/gui/b_ok.tga
blendFunc blend
}
}
Ok_Button_Over
{
{
clampmap textures/gui/b_ok_over.tga
blendFunc blend
}
}
NewGame_Button
{
{
clampmap textures/gui/b_newgame.tga
blendFunc blend
}
}
NewGame_Button_Over
{
{
clampmap textures/gui/b_newgame_over.tga
blendFunc blend
}
}
Options_Button
{
{
clampmap textures/gui/b_options.tga
blendFunc blend
}
}
Options_Button_Over
{
{
clampmap textures/gui/b_options_over.tga
blendFunc blend
}
}
Credits_Button
{
{
clampmap textures/gui/b_credits.tga
blendFunc blend
}
}
Credits_Button_Over
{
{
clampmap textures/gui/b_credits_over.tga
blendFunc blend
}
}
Exit_Button
{
{
clampmap textures/gui/b_exit.tga
blendFunc blend
}
}
Exit_Button_Over
{
{
clampmap textures/gui/b_exit_over.tga
blendFunc blend
}
}
MenuBack0
{
{
clampmap textures/gui/menu1.tga
}
}
MenuBack1
{
{
clampmap textures/gui/menu2.tga
}
}
MenuBack2
{
{
clampmap textures/gui/menu3.tga
}
}
MenuBack3
{
{
clampmap textures/gui/menu4.tga
}
}
MenuBack4
{
{
clampmap textures/gui/menu5.tga
}
}
MenuBack5
{
{
clampmap textures/gui/menu6.tga
}
}
Selector
{
{
clampmap textures/gui/selector.tga
blendFunc blend
}
}
1_Button
{
{
clampmap textures/gui/1.tga
blendFunc blend
}
}
1_Button_Over
{
{
clampmap textures/gui/1_over.tga
blendFunc blend
}
}
2_Button
{
{
clampmap textures/gui/2.tga
blendFunc blend
}
}
2_Button_Over
{
{
clampmap textures/gui/2_over.tga
blendFunc blend
}
}
3_Button
{
{
clampmap textures/gui/3.tga
blendFunc blend
}
}
3_Button_Over
{
{
clampmap textures/gui/3_over.tga
blendFunc blend
}
}
4_Button
{
{
clampmap textures/gui/4.tga
blendFunc blend
}
}
4_Button_Over
{
{
clampmap textures/gui/4_over.tga
blendFunc blend
}
}
5_Button
{
{
clampmap textures/gui/5.tga
blendFunc blend
}
}
5_Button_Over
{
{
clampmap textures/gui/5_over.tga
blendFunc blend
}
}
6_Button
{
{
clampmap textures/gui/6.tga
blendFunc blend
}
}
6_Button_Over
{
{
clampmap textures/gui/6_over.tga
blendFunc blend
}
}
7_Button
{
{
clampmap textures/gui/7.tga
blendFunc blend
}
}
7_Button_Over
{
{
clampmap textures/gui/7_over.tga
blendFunc blend
}
}
8_Button
{
{
clampmap textures/gui/8.tga
blendFunc blend
}
}
8_Button_Over
{
{
clampmap textures/gui/8_over.tga
blendFunc blend
}
}
9_Button
{
{
clampmap textures/gui/9.tga
blendFunc blend
}
}
9_Button_Over
{
{
clampmap textures/gui/9_over.tga
blendFunc blend
}
}
Automark_Button
{
{
clampmap textures/gui/b_automark.tga
blendFunc blend
}
}
Automark_Button_Over
{
{
clampmap textures/gui/b_automark_over.tga
blendFunc blend
}
}
Pause_Button
{
{
clampmap textures/gui/b_pause.tga
blendFunc blend
}
}
Pause_Button_Over
{
{
clampmap textures/gui/b_pause_over.tga
blendFunc blend
}
}
Reset_Button
{
{
clampmap textures/gui/b_reset.tga
blendFunc blend
}
}
Reset_Button_Over
{
{
clampmap textures/gui/b_reset_over.tga
blendFunc blend
}
}
Menu_Button
{
{
clampmap textures/gui/b_menu.tga
blendFunc blend
}
}
Menu_Button_Over
{
{
clampmap textures/gui/b_menu_over.tga
blendFunc blend
}
}
GBack0
{
{
clampmap textures/gui/back1.tga
}
}
GBack1
{
{
clampmap textures/gui/back2.tga
}
}
GBack2
{
{
clampmap textures/gui/back3.tga
}
}
GBack3
{
{
clampmap textures/gui/back4.tga
}
}
GBack4
{
{
clampmap textures/gui/back5.tga
}
}
GBack5
{
{
clampmap textures/gui/back6.tga
}
}
GCellGray
{
{
clampmap textures/cells/t00.tga
blendFunc blend
}
}
GCellSelect
{
{
clampmap textures/cells/t_select.tga
blendFunc add
}
}
GCell0
{
{
clampmap textures/cells/t01.tga
blendFunc blend
}
}
GCell1
{
{
clampmap textures/cells/t02.tga
blendFunc blend
}
}
GCell2
{
{
clampmap textures/cells/t03.tga
blendFunc blend
}
}
GCell3
{
{
clampmap textures/cells/t04.tga
blendFunc blend
}
}
GCell4
{
{
clampmap textures/cells/t05.tga
blendFunc blend
}
}
GCell5
{
{
clampmap textures/cells/t06.tga
blendFunc blend
}
}
GCell6
{
{
clampmap textures/cells/t07.tga
blendFunc blend
}
}
GCell7
{
{
clampmap textures/cells/t08.tga
blendFunc blend
}
}
GCell8
{
{
clampmap textures/cells/t09.tga
blendFunc blend
}
}
GCell9
{
{
clampmap textures/cells/t10.tga
blendFunc blend
}
}
GCell10
{
{
clampmap textures/cells/t11.tga
blendFunc blend
}
}
GCell11
{
{
clampmap textures/cells/t12.tga
blendFunc blend
}
}
GCell12
{
{
clampmap textures/cells/t13.tga
blendFunc blend
}
}
GCell13
{
{
clampmap textures/cells/t14.tga
blendFunc blend
}
}
GCell14
{
{
clampmap textures/cells/t15.tga
blendFunc blend
}
}
GCell15
{
{
clampmap textures/cells/t16.tga
blendFunc blend
}
}
GCell16
{
{
clampmap textures/cells/t17.tga
blendFunc blend
}
}
GCell17
{
{
clampmap textures/cells/t18.tga
blendFunc blend
}
}
//-------GENERAL MATERIAL---------------------------------------
MouseCursor
{
{
map textures/simple_cursor.tga
blendFunc blend
}
}
MouseCursor2
{
{
map textures/simple_cursor2.tga
blendFunc blend
}
}
sunny1
{
{
clampmap textures/gui/sunny1.tga
filtering nearest
}
}
sunny2
{
{
clampmap textures/gui/sunny2.tga
filtering nearest
}
}
publisher
{
{
map textures/gui/BFG.tga
blendFunc blend
}
}